Entry tags:
Fic & Film: Predilections & Hitman, respectively
Predilections (PG. 1871 words. Vices to cover vices; the privileges of noble Methuselah.) is yet another one of those pieces inspired by real life that tend to crop up on me entirely by surprise. Though the real life problem of the aftertaste of zimovane isn’t quite so enchanting even if it is offset by plenty of tea and cigarillos. At least Predilection seems to have worked wonders to set the mood for part two of Pathway which will need to be written sometime soon. The chapter titles seem to be framing themselves nicely around the adage that mater artium necessitas too which doubtlessly necessitates it being a three part piece instead of the initial two that I’d envisaged. But it does meant that I’ll have space enough to elaborate on one possibility as to why Süleyman is wandering about with a ring that shares the same name in Biblical format instead of Turkish. Though the obvious tales of Solomon being given command over at least some djinn funnily enough don’t inspire me in any way, possibly because if I do want to do anything with that I’d have to find a way to tie in books of magic being buried or I’d feel like I was taking a cheap shot at the idea by going “Oooh, he’s commanding an ifrit. That’s a type of djinn.” like an idiot. I suppose I could work in something about harām (حرام) knowledge but then I’d feel like I was going off on a tangent about Babel (בבל), and the story about the angels being sent to offer harām knowledge would probably only fit in a really convoluted manner.
Of course I probably am striking out across the vast shores of apophenia again with that anyway but this is another case where I suspect that if I wait long enough the answer will simply present itself when I’m not looking for it. And that’s generally how life tends to do its business half the time after all. Especially in cases where there’d otherwise be the danger of sinking into overcomplicating the matter, which often creates an effect diametrically opposed to that which was initially intended.
But at least in other news I’ve just seen the most wonderful film so I’ll attempt to talk about that instead:
After all the dire films or at least average films being released at the moment and the promise of some horrific films to come Hitman has managed to prove that the film industry isn’t dead yet and that game conversions don’t have to be atrocious.
I don’t have a single bad thing to say about it. The fight scenes were wonderful, the details that were carried over from the game were carried over entirely faithfully and even the slight change in the plot didn’t at all detract from anything. Little points such as the two occupants of one hotel room playing the Hitman game when he bursts through the window and 47 correcting the would-be arms dealer since on the training mission of the first game you get an entire history of each weapon when you pick it up, were lovely touches. Even the vague love interest dealt with being thrown into the situation reasonably and didn’t get in the way of the action. And the ending really was just about as perfect as I’d have hoped for with a Hitman film adaptation.
Additionally, the ФСБ fellows running around and the sequences with detachments of armed guards played on every childhood fantasy that games like Hitman feed. Long corridors for gunfights, explosions, high-tech equipment and professional assassins adhering to their own honour code: it’s the stuff that dreams are made of. And of course Russian dialogue in places didn’t hurt either nor did the soundtrack with the opening of Caccini’s Ave Maria which is also the theme for Hitman: Blood Money.
At which point since I have absolutely no objectivity about this film whatsoever I should probably give up attempting to write anything like a coherent review. Suffice to say Silent Hill and Hitman are proof positive that game adaptations can be just as magnificent as the games they’re based on.
Of course I probably am striking out across the vast shores of apophenia again with that anyway but this is another case where I suspect that if I wait long enough the answer will simply present itself when I’m not looking for it. And that’s generally how life tends to do its business half the time after all. Especially in cases where there’d otherwise be the danger of sinking into overcomplicating the matter, which often creates an effect diametrically opposed to that which was initially intended.
But at least in other news I’ve just seen the most wonderful film so I’ll attempt to talk about that instead:
After all the dire films or at least average films being released at the moment and the promise of some horrific films to come Hitman has managed to prove that the film industry isn’t dead yet and that game conversions don’t have to be atrocious.
I don’t have a single bad thing to say about it. The fight scenes were wonderful, the details that were carried over from the game were carried over entirely faithfully and even the slight change in the plot didn’t at all detract from anything. Little points such as the two occupants of one hotel room playing the Hitman game when he bursts through the window and 47 correcting the would-be arms dealer since on the training mission of the first game you get an entire history of each weapon when you pick it up, were lovely touches. Even the vague love interest dealt with being thrown into the situation reasonably and didn’t get in the way of the action. And the ending really was just about as perfect as I’d have hoped for with a Hitman film adaptation.
Additionally, the ФСБ fellows running around and the sequences with detachments of armed guards played on every childhood fantasy that games like Hitman feed. Long corridors for gunfights, explosions, high-tech equipment and professional assassins adhering to their own honour code: it’s the stuff that dreams are made of. And of course Russian dialogue in places didn’t hurt either nor did the soundtrack with the opening of Caccini’s Ave Maria which is also the theme for Hitman: Blood Money.
At which point since I have absolutely no objectivity about this film whatsoever I should probably give up attempting to write anything like a coherent review. Suffice to say Silent Hill and Hitman are proof positive that game adaptations can be just as magnificent as the games they’re based on.